Data Collection

What we collect, when, and what we avoid.

Last updated: December 19, 2025

Principles

  • Collect only what is necessary for the service to function or to protect it.
  • Prefer transient data; avoid persistence unless required.
  • State clearly what is not collected.

What We Collect

Discord Bots

  • User and server identifiers (IDs, usernames, server metadata).
  • Command or interaction payloads needed to execute features.
  • Message content only when strictly required for the requested action.
  • Error and performance logs limited to the event context.

Minecraft Plugins

  • Player UUIDs and usernames provided by Mojang.
  • In-game events needed for plugin behavior (e.g., actions, stats).
  • Server configuration relevant to the plugin.

Experimental or Custom Work

  • Inputs defined by the feature or contract, documented per engagement.
  • Operational metadata (timestamps, error traces) for stability.

Web Presence

  • Basic server logs (IP, user agent, timestamp) for security and reliability.
  • No trackers, ads, or behavioral profiling.

When We Collect

  • When you invoke a command, interact with a bot, or use a plugin feature.
  • When errors occur and diagnostics are necessary to fix or secure a service.
  • When configuration or preferences are explicitly set for a service.

What We Do Not Collect

  • No advertising or analytics profiles.
  • No broad message or chat history archiving.
  • No payment information (handled by third parties when relevant).
  • No biometric or sensitive categories of data.

Retention Signals

Collection is paired with minimal retention: transient where possible, short-lived logs for troubleshooting, and configuration data only while the feature is active. See Data Storage for details.

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